The first steps in Antaloor ... While I
the beautiful views of a wide Steppe enjoy to me is a big rhino in the road, but before I can approach me the Colossus, I was being attacked by a pack of monkeys, which I hunt with my sword back immediately into the bushes. This sounds to Out of Africa to adrenaline, but the gameplay of the first chapter describes the new role-playing TWO WORLDS second Do not worry, the game is not limited to a pure desert setting, decides to move from hero to Asian plains, lush forests and gloomy swamps, but more on that later. has climbed
Status Quo
OBLIVION Since the 2005 the genre throne It was quiet in the fantasy RPG genre. Great Genre posts like Fallout 3 or Mass Effect 1 +2 Although offered a vast world with great quests, but only played in Endzeit-/Sci-Fi-Setting. The "classic" role players sat long on dry land, games like Gothic 3 +4 or RISEN were all below expectations, only TWO WORLDS saw some time ago for a drop in the ocean. The biggest criticisms of this still not quite perfect title, the long and irrelevant travel between the quests, the rather weak story and the average port to the consoles.
Gameplay:
First of all: Reality Pump has very exemplary accepted the criticisms of its predecessor, and created TWO WORLDS 2 is a very ambitious contender for the genre throne. The game offers an exciting (and very large!) Main quest, which sends the player on several islands of a gigantic world. Away from this main narrative involves the world of Antaloor many opportunities to prove himself as an adventurer. You can for example the residents of a poor village to help with the continuing drought to come to accomplish many errands or simply pull armed with sword and arms into the wide world and embark on Quest Search. TWO WORLDS 2 is clearly a late bloomer, the journey begins with very limited options on a tutorial island and widens the world slowly on a medium-size desert island, the conversations seem a bit wooden stages, crowded the roads oddity, despite the large environment, in the course of many hours of play will open the "real" world of Antaloor and invites you to explore breathtaking. The RPG-typical points system was implemented very well, you have to decide at the beginning of the game for any character class, but given the opportunity during the game to set priorities. A very progressive and open system, as we find. Numerous weapons, armor and other items can be broken down into their components and for the improvement of existing weapons are used. It is also possible to combine different spells and experiments to completely new results to reach. This pleasant openness TWO WORLDS 2 makes for a very individual experience that each player will learn differently. The locomotion of the giant world of Antaloor takes place via teleportation, sailing ship, horse or on foot quite classic. are dungeons, temples and other facilities are on the islands numerous, externally imposing, the interior now and then something generically thrown together, but also in Oblivion was no different. A very positive aspect is the Tatsch that opponents in the Mitleveln NOT play, so we refer particularly to the beginning of the game often in the lists, a feature that unfortunately can not often find their way into current RPGs.
Graphic:
TWO WORLDS 2 is the Crysis of RPGs, each of the completely different scenario and has its own special flair and has been implemented with enormous attention to detail. Interiors with beautiful ornaments, often convincing, realistic and beautiful surfaces [calculated in real time] lighting effects. The landscapes attract one immediately under her spell and invite you to an adventurous journey. Architecturally convince die unzähligen Tempel, Burgen, Dörfer etc., die NPC sehen ebenfalls sehr schön aus, lediglich die Animationen sind nicht ganz auf der Höhe der Zeit [was aber aufgrund der unfassbaren Größe und Detaildichte der Welt nicht sonderlich stört] Die Weitsicht und die gelungene Flora und Faune erwecken das Reich von Antaloor auf beindruckende Art und Weise zum Leben.
Sound:
Schöne Melodien und eine atmosphärische Klangkulisse begleiten einem auf die Reise durch Antaloor. In den Dungeons fühlt man sich wunderbar unbehaglich, während auf der Weltkarte selbst motivierende Orchesterstücke dominieren. Stellenweise wiederholen some tunes a little too often, but it is not difficult to weight. The German dubbed version is truly exemplary, in the course of the game appear to some very prominent voices, which breathe life the story believable.
atmosphere
Whether we are in a savanna, a jungle or a forest-like black forest landscape is, it always feels as if we are in a fantasy novel. In the villages and cities, a wonderful authentic atmosphere created by the numerous Martkschreier, the whispering of the residents and appropriate noise. The only criticism here would be that break up the many different scenarios often result in something and not really a unit.
control:
In a word: complex! It takes several hours to be able to control absolutely everything, paid for the enormous diversity in all aspects of the game just by the fact that the player must work out many steps in handling the inventory menu. Overall, managed to strike just the occasional horse [but it behaves more harmonious than the coat taxi from OBLIVION]
Conclusion:
TWO WORLDS 2 will take time to ride in to come, we are talking about sure of 7-10 hours in which we should fight their way unerringly through the world of Antaloor. But as soon as the second chapter is opened, there is no way back, the huge, beautiful world can one not soon let go - the quests are almost always engaging, and perfectly intertwined with the main story - truly an epic experience. Between the actual RPGs Fallout: NV, FABLE 3, DRAGON AGE, gothic4 RISEN and stands out clearly TWO WORLDS 2 and is definitely worth the money if one allows the small masterpiece with the necessary time to develop.
Summary:
What we like about the TWO WORLDS 2:
+ Great Graphics and impressive scenery
+ gigantic / enormous abwechslugsreiche world
+ side story / quests: great
+ Successful skill system
+ experimentation possible
+ Extremely varied main and side quests
+ Authentic atmosphere
+ Perfect synchronization with numerous celebrities [ as voice of Daniel Craig]
+ Exceeds Oblivion in almost every way,
+ Clean Console Port [xbox360]
What we do not like about TWO WOLRD 2:
-the social contacts you will suffer from this game!
-The different worlds merge rarely "a" world-
main story: slightly
-Something HDR and much Motionblureffekte
-Weak facial expressions / gestures, especially in conversations
control on the horse only suboptimal
9 / 10 dark rulers
Topware Thank you for the kind provision of a test copy!
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